How to Make Music Using a Computer: 1. Steps. 1Get access to a computer. You will need a reasonably fast processor and at least 4 GB of RAM. If you own a Mac, then you already have a very decent DAW called Garage Band. Some other very popular DAWs are Logic Express/Pro (Mac only), Sonar, FL Studio (PC only), Cubase, Ableton Live (PC and Mac), Pro Tools (only works with Digidesign or M- Audio interfaces). Invitations can be created on a computer with Microsoft Word by implementing several components, including page borders and icons. Discover ways to adjust font to make invitations look more appealing with help from a software developer in this free video on Microsoft Word. If you are looking to make electronic music, only then you should also look into Propellerhead Reason. A basic interface usually consists of two input pre- amps that go into two analog to digital converts, two line outputs (left and right) and a headphone output. They are available in USB, firewire, PCI, etc. Usually when you get an interface you will also get a lite version of Cubase, Ableton Live, Sonar, or Pro Tools. This should solve your DAW problem if you are a PC user. Some popular brands are Apogee (Mac only), Digidesign, M- Audio, Tascam, Presonus, Edirol, Yamaha, etc. There are two ways of recording into your computer. One of them is using a microphone (condenser, dynamic, or ribbon) and a pre- amp (usually included in your interface). To record this way, just connect the microphone to the XLR input of your interface, turn on the phantom power (+4. V) if you're using a condenser microphone, and set the gain to where it doesn't clip on your DAW (go over 0db). If you want to record using an external pre- amp, make sure you bypass your interface's pre- amp and you have phantom power turned on in either you interface or the pre- amp. The other way to record is by using the direct inputs (also known as instrument inputs in most interfaces). This is usually used for recording guitars, synthesizers, drum machines, or any external sources. To record this way, just hook up your guitar, synthesizer, or whatever you are recording straight into the 1/4 input of your interface and set the gain to where it's not clipping. If you are using a guitar amp emulation software (like amplitude, guitar rig, revalver, etc.), then this is how you should record your guitar/bass. This tutorial assumes you're designing a standalone computer program that runs with a conventional GUI or command-line interface. One of your goals will be to separate the overhead from the business logic so that you can make changes to one without.There are three main kinds of synthesizers: analog, digital, and software. A synthesizer basically uses waves or samples to create sounds. How to Make Music Using a Computer. Here are a few basic steps to kick start your way into becoming a computer musician. Make sure you have a limiter on your master channel so nothing goes over 0db 9. A computer program is a collection of instructions that performs a specific task when executed by a computer. Alternatively, a computer program. You can use these in an application called an FTP program to connect your computer with the server, then send your completed pages from computer to server. A compiler is a program that can read code and run programs based on the code you create. Open qb64.exe in your downloaded QB64 folder. A window with an empty blue screen should pop up; this is the main QB64 screen. Different waves produce different sounding tones. Some of the basic waves used are the square, saw, sine and pulse waves. You can also mix different waves together to get different sounds. Some synthesizers also let you morph different waves together, making your own waves. There are other tools that help you alter the sound of the synth, the next most important being the filters. These usually consist of cutoff and resonance and are usually low pass (lp) and hi pass (hp). The filters usually have their own ADHR (attack, decay, hold, and release) modifiers. After that usually comes the amp/loudness ADHR modifiers and effects (distortion, chorus, delays, reverbs, etc). Synths may seem confusing at first, but the best way to learn how to use them properly is to experiment with them. Start by focusing on the Oscillators (waves) and the filters, first. Compression is always good for keeping your drums punchy, keeping your vocals at a constant level, and also making synthesizers and guitars sound tight. Limiting is used to keeping your tracks from clipping. Maximizers are good for making thing sound louder. These are also important. Reverbs are used for tasks like making your electronic drums sound like they are in the same room or making things sound like they are far away, etc. Delays are also a good way of making something sound spacey. Chorus and ensembles are usually used to widening and detuning. There are many other effects like phasers, flanges, filters, distortions, and ring modulators that can be used for anything you like. For this you will need a good pair of headphones (flat response) and some studio monitors (if you can afford them). Make sure you have a limiter on your master channel so nothing goes over 0db. Start by mixing the kick drum to where it hits 0db, and then throw the bass up as desired.
After you are done with that, everything else should be simple. The only things that should be mainly in the center are the kick drum, snare, bass, vocals, and maybe your guitar/synth solo. It will take you some time to get everything sounding how you want it to. There is nothing like a perfect mix, you should always aim to make the best mix you can.
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December 2016
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